Monday, November 2, 2009





Testing the waters before an official launch at the end of 2009, open-source software specialist Mozilla Corp. has rolled out the initial beta version of its incoming Firefox v3.6 platform update.
Users of the new beta release are unlikely to notice any really significant outward changes to their Web browsing software, not least because most of its tweaks and alterations are rooted in core elements such as improved CSS, HTML 5 and DOM technologies, along with support for Web Open Font Format (WOFF).
Other new features integrated through Firefox v3.6 include improved security protection for potentially vulnerable third-party plug-ins, support for Aero Peek (Windows 7), taskbar thumbnail previews, full-screen video embedding, enhanced JavaScript performance, and quicker start-up times.
Existing beta testers already providing feedback for Firefox will receive the v3.6 upgrade automatically, while those looking to embrace the platform ahead of its final release can do so by visiting the official Mozilla Web site.
The download is available in a total of 46 different languages and is compatible with Microsoft Windows, Apple Mac OS X and open-source Linux operating systems.
While originally expected to arrive around two weeks ago, the minor v3.6 upgrade was hit by a brief delay while Mozilla developers pulled a toothcomb through its browser in order to drag out any remaining glitches.

Inside the Motorola Droid, an iPhone likeness

Though the Motorola Droid and Apple iPhone have different chassis, their high-octane engines are similar.
The internal similarities begin with performance: both devices are fast. The iPhone 3GS is already distinguished for its speed. And the Droid is quickly garnering similar accolades.




Though the Motorola Droid and Apple iPhone have different chassis, their high-octane engines are similar.
The internal similarities begin with performance: both devices are fast. The iPhone 3GS is already distinguished for its speed. And the Droid is quickly garnering similar accolades.

The Motorola Droid has a radically different exterior compared with the iPhone but uses a speedy Cortex-A8 ARM chip like the Apple phone.
(Credit: CNET Reviews)
"The Droid makes a big leap in internal performance. Compared with its rather sluggish Android predecessors," CNET Reviews said, citing the speed at which the Droid opens applications and menus and scrolls through lists and switches display screens.
"We're really pumped to see all the industry excitement it's created," said Jeff Dougan, the OMAP 3 product marketing manager at Texas Instruments, which supplies the OMAP 3430 processor that powers the Droid. "This is the first handset that truly realizes the full potential of Android," he said, referring to Google's Android 2.0 operating system that runs on the Droid phone.
The TI processor, like the one in the iPhone, is based on an a new architecture called Cortex-A8 from U.K.-based chip design house ARM, whose wide variety of chips populate most of the world's cell phones. Dougan says most smartphones currently on the market use an older, lower-performance ARM architecture than the Cortex-A8--with the exception of the Palm Pre, which opted for the newer TI chip. The Cortex-A8 provides a "two to three times performance boost" over older architectures, according to Dougan.
Max Baron, an analyst at Microprocessor Report, says the chips in the Droid and the iPhone (see not below) are so alike that differences are more dependent on the operating systems the two chips use and how successfully each phone maker optimizes the OS. "With chips that have near-similar specs, the optimum OS and the look-and-feel of the user interface may make or break the product," Baron said.

The core of TI's OMAP3 processor.
(Credit: Texas Instruments)
"The caveat, however, is that even small differences in chips will surface and become important differentiators as soon as the market forces you to increase the screen size or add more pixels per screen, or execute more power-consuming applications," he added.
The raw MHz ratings on the chips are slightly different. The processor in the iPhone 3GS--which is believed to be based on the Samsung S5PC100 processor--runs at 600MHz, according to most accounts. The Motorola Droid's TI chip is rated at 550MHz though theoretically it can be run as fast as 600MHz, according to TI's Dougan.
Both phones also use PowerVR graphics from Imagination Technologies--a company that both Apple and Intel have invested in, testifying to how hot its ultramobile graphics technology is. The PowerVR SGX is renowned for its ability to process several million triangles-per-second--a key indicator of graphics chip performance--blowing away other phones and the previous version of the iPhone.
Other internal specifications are similar between the two phones, including memory capacity (either 16GB or 32GB) and communications chips that offer 3G, Wi-Fi, and Bluetooth connections.
So, internally the Droid is every bit the iPhone's equal. And future versions of TI OMAP 3 chips that may appear in upcoming Droids will be backed by formidable ecosystems, according to Baron. "Investments in application software may lean more toward the TI components," said Baron, given TI's strong support of the entire chip ecosystem, including auxiliary chips and software development tools.
Note:: Apple's and Samsung's reluctance to release information about the processor used in the iPhone 3GS has made it difficult to determine if the chip is based on the Samsung S5PC100, according to the Microprocessor Report's Baron. Many iPhone 3GS reviews and teardowns, however, state explicitly that the iPhone's processor is essentially the Samsung S5PC100 processor

Panelfly to bring Marvel Comics to Apple iPhone

Panelfly to bring Marvel Comics to Apple iPhone


Marvel Comics has one of the largest and most popular collections of comics in their arsenal.

The company is now partnering with Panelfly to bring these comics to the Apple iPhone.

These comic titles are now available through the Panelfly iPhone application.

This is pretty awesome considering you can now checkout the very first editions of some of the most popular comic book characters like Spider-Man, X-Men and others.

These comics are available for 99 cents each.

Scientists use computer to 'read minds' on screen

Scientists have discovered how to read 'the mind’s eye' using a computer that can replicate what humans are seeing or recalling by monitoring their brain activity.


The breakthrough, by a team at the University of California, raises the prospect of scientists eventually being able to record dreams or enable police to identify criminals by recalling the memories of a witness.
The development is similar to that envisaged in the film Minority Report, in which an individual’s private thoughts can be readily accessed by the authorities.


Neurologists at the university have already matched patterns of activity in the brain with static images seen by the person, and now say it is possible to “decode” signals generated in the brain by moving scenes.
Their work, which has yet to be peer reviewed, could lead to technology that would allow security agencies to interrogate prisoners.
The experiment used functional magnetic resonance imaging (fMRI) technology to scan the brains of two patients as they watched videos, linking patterns of activity in the visual cortex of their brains with movement and colours in the footage.
The information was used to program software to be able to display a blurry 'mind's eye' version of the footage of the films the patients were watching.
Scientists at University College London have conducted separate tests that detect, with an accuracy of about 50%, memories recalled by patients.
The discoveries come amid a flurry of developments in the field of brain science. Researchers have also used scanning technology to measure academic ability, detect early signs of Alzheimer’s and other degenerative conditions, and even predict the decision a person is about to make before they are conscious of making it.
In Britain, fMRI scanning technology has been sold to multinational companies enabling them to see how consumers subconsciously react to brands.


Google seems to have had enough of Facebook's meteoric rise and has now sprung into action with a host of new design changes to its social networking website, Orkut.






The website, which has been in the decline for the past few months, will see a lot of new features and a drastic change in the looks. The "refreshing new look" of Orkut is based on the Google Web Toolkit (GWT) infrastructure and will include the ability to discover friends automatically, video chat integrated with Google Talk, ability to upload photos in bulk very quickly, add/view photos and videos in-line, and a more interactive activity stream, says Google.

The activity stream looks like a status message update functionality on the lines of Twitter and Facebook. Other new additions include video testimonials and of course applications, which seems to have not taken off much -- especially when compared with Facebook. The aforementioned activity stream has the option for comments as well - quite similar to the Facebook update feature - even visually!






Orkut, in its previous avatar, was notorious for its insecurity. The new version claims to be a lot safer and there will be customized mobile versions too for the iPhone, S60 and J2ME platforms. Orkut also sees a neater integration with other Google services with the typical "Google bar" at the top of the site. This allows quick access to other Google services. Until now, Orkut looked like a Google outcast with no links to other Google services on the homepage - with the only Google indication being the integrated Gtalk and the occasional Chrome advertisements.

The new Orkut is being rolled out to a select few users initially. These selected few can invite others to experience the new Orkut. Orkut has a community for those who wish to take a preview of the new version and where you can list yourselves to be invited. Click here for more on that.


The new version of Orkut with the new features certainly looks promising. However, will this be enough to stop the Facebook juggernaut that is taking over India? We will soon find out!

The iPhone's Gaming Growing Pains

The iPhone 3GS sports a better processor than its predecessor, the 3G, which makes the new handset an even more muscular platform for mobile gaming. However, most iPhone users still have an older 3G or first-gen model, and the cost of developing an advanced game necessitates a large customer base. How long will developers wait to build graphics-heavy, 3GS-exclusive games?



Consider the juice inside a hot new portable gaming device: It has a speedy processor, a powerful graphics chip, plenty of memory and wireless capabilities for instant downloads. You can play the latest blood-soaked first-person shooters like "Resident Evil," dizzying platformers like "Assassin's Creed" and some killer racing games that don't even require punching combinations of buttons and triggers; just lean the device this way or that, thanks to a built-in accelerometer, and you're careening down boulevards at top speeds in a shiny red Ferrari.

If you want, you can also make a phone call on it.

The iPhone 3GS is the best argument yet for those who say smartphones will eventually replace notebook computers as full-service portable communications/entertainment devices, and the ability to play is becoming a big part of its consumer appeal. "Games are certainly one of the most popular applications categories in the App Store," Yankee Group analyst Carl Howe said. "Clearly there is a lot of gaming interest."

However, is there enough of that interest to make gaming the major impetus for iPhone sales ? That interest isn't just among consumers who will use their iPhones to kill time on their flight home by playing "Hero of Sparta;" developers for those games dream of taking advantage of the 3GS' tech specs by loading up new offerings with rich graphics and animation; but can they afford to develop those games for the new, beefed-up iPhone if there aren't yet enough of them in consumer's hands?

"It's hard to predict if a game that costs twice as much to develop is going to sell enough copies to recoup the development investment, which is why install base is often factored into a game's green-light decision," game developer Corey Dangel said. "Lessons leaned on the PC side indicate that unless you're selling a game engine, like 'Doom,' 'Unreal' or 'Half-Life,' you want to keep your minimum specifications very approachable. Developers have learned that living on the bleeding edge, while sexy, is not all that lucrative."

In an effort to recoup those costs, will the games be more expensive than current App Store offerings, leading to a potentially confusing split in store pricing? If the iPhone 3GS becomes such a playground for game developers, could it eventually make you think twice about picking up a Sony (NYSE: SNE) PSP or Nintendo DS Lite -- especially since the iPhone comes with that amusing and occasionally annoying phone-call feature?


Which Came First: The Chicken (iPhone) or the Egg (Game)?

Dangel, a 15-year veteran of gaming development, knows only too well the work, time and risk involved. He spent the last two years of his life working on "The Agency," a much-anticipated PC/PlayStation 3 secret agent game coming soon from Sony Online Entertainment. Recently, however, he and two other Seattle-based Sony developers left that company to start their own firm, Detonator Games, which will focus on titles for social media and mobile devices.

He's aware of what the 3GS offers developers: "a fully programmable graphics pipeline and support for pixel and vertex shaders," Dangel told MacNewsWorld. "It's now possible to create any number of advanced post-process effects, not unlike what we're used to seeing on high-end consoles. In less technical terms, the 3GS is more advanced that an Xbox but not quite as advanced as a 360. You can fit a lot of game in the 256MB of unified RAM. So from a graphic feature standpoint, the phone is a very robust platform."

Which leads developers into a classic Catch-22 situation: They don't want to spend the money it takes to create those graphics-intensive games because there aren't enough 3GSs on the market yet, and game-crazy consumers may not be ready to buy a 3GS unless there are enough games to take advantage of its specs. "It takes more time to program, it takes more time to generate all the specialized texture maps, it takes longer to debug because there are more moving parts," Dangel said. "Really taking advantage of the potential is going to drive up production costs, and then we end up in that chicken-and-egg cycle again."

Dangel praises Apple (Nasdaq: AAPL) for creating an elegant, user-friendly product. Yet the limited screen size, game control capabilities that don't measure up to a Sony PSP, and the basic difference between casual and hard-core players will keep games from being a main driver for iPhone sales -- while also keeping their prices affordable.

"The casual gamer, be they business, commuter or student, may not care as much about the enhanced fidelity. And my suspicion is that it's the casual gamer who is most represented in the 40 million iPhone owners," Dangel said. "As the power of the platform increases, there will inevitably be games that match the visual fidelity of handheld devices. If those games support deeper, longer play and have higher production values, they will cost more to create and will command a higher price point. But it's going to be challenging for the (US)$29 game to look like a good value when there are a thousand reasonably decent games under $9, many under $5.

"Savvy game developers may want to look at other ways to monetize their offering instead of just raising the purchase price," he added.

Better Games Sparking a Two-Tiered App Store?

The digital compass and better camera in the iPhone 3GS are responsible for the latest buzzworthy trend in applications: augmented or enhanced reality. Computer-generated information is superimposed over a real-time image, as best demonstrated in a YouTube video from the makers of the Your New Eye app -- a view of a London street seen through an iPhone camera shows boxes floating on the screen, detailing locations for all Underground stations in the neighborhood. The Monocle feature in the Yelp app offers much the same service; shake the phone three times, and pop-up boxes appear over locations of reviewed restaurants.

Now imagine you're James Bond, and your iPhone helps you rendezvous with a gorgeous female double-agent somewhere on the streets of Cold War-era Prague. You pick up clues and elude the bad guys -- a.k.a. your friends who join you via multi-player. The gaming -- and revenue -- possibilities are endless.

"In terms of pricing, there will definitely be elite games launched," VDC Research analyst Josh Martin told MacNewsWorld. "But the App Store has so much competition -- imagine going into Best Buy (NYSE: BBY) and seeing 50,000 pieces of software, it would be mind-boggling -- that to justify a price higher than $9.99 you would have to release something really unique and special, and even then it would be the exception to the rule. Combine that with Top 10 rankings being so important to discovery, and very expensive games won't get on the Top 10, reducing their market size, and forcing them to lower price -- good old supply and demand."

The iPod Touch, Martin said, will get the lion's share of attention from game developers. He thinks it may be too early for larger developers to spend the money to build games utilizing the 3GS' power. "But some will certainly start doing it soon and in another year or so, it will be much more common -- again, just in time for another feature upgrade and more splintering."

Yankee Group's Howe believes asking games to drive iPhone sales may be expecting too much from customers. "When you buy an iPhone, you're not just buying a piece of hardware, you're also signing up for about $2,000 in payments over the next two years, so you're making a big investment for a gaming platform," Howe told MacNewsWorld. "People are now buying the package, and they like the fact that it plays games."

The new Snow Leopard OS X upgrade for Mac shares a code base with the iPhone, Howe said, and that could open up even more possibilities for games that travel from your iMac or MacBook to your 3GS. A shift to multicore processing could also boost performance while saving battery life in a smartphone. Still, he doubts Apple would let all that result in runaway game prices or a bifurcated App Store.

"I think Apple's going to try to keep it a fairly uniform platform. Since they exercise a lot of control over their ecosystem, they kind of have the power to do that, so I don't see a lot of fragmentation. (But) the idea that you'd be able to play a full 3-D flight simulator on a phone would have been absurd five years ago. The fact that it not only runs but runs quite well is testament to how powerful these platforms are," Howe said
Consider the juice inside a hot new portable gaming device: It has a speedy processor, a powerful graphics chip, plenty of memory and wireless capabilities for instant downloads. You can play the latest blood-soaked first-person shooters like "Resident Evil," dizzying platformers like "Assassin's Creed" and some killer racing games that don't even require punching combinations of buttons and triggers; just lean the device this way or that, thanks to a built-in accelerometer, and you're careening down boulevards at top speeds in a shiny red Ferrari.

If you want, you can also make a phone call on it.

The iPhone 3GS is the best argument yet for those who say smartphones will eventually replace notebook computers as full-service portable communications/entertainment devices, and the ability to play is becoming a big part of its consumer appeal. "Games are certainly one of the most popular applications categories in the App Store," Yankee Group analyst Carl Howe said. "Clearly there is a lot of gaming interest."

However, is there enough of that interest to make gaming the major impetus for iPhone sales ? That interest isn't just among consumers who will use their iPhones to kill time on their flight home by playing "Hero of Sparta;" developers for those games dream of taking advantage of the 3GS' tech specs by loading up new offerings with rich graphics and animation; but can they afford to develop those games for the new, beefed-up iPhone if there aren't yet enough of them in consumer's hands?

"It's hard to predict if a game that costs twice as much to develop is going to sell enough copies to recoup the development investment, which is why install base is often factored into a game's green-light decision," game developer Corey Dangel said. "Lessons leaned on the PC side indicate that unless you're selling a game engine, like 'Doom,' 'Unreal' or 'Half-Life,' you want to keep your minimum specifications very approachable. Developers have learned that living on the bleeding edge, while sexy, is not all that lucrative."

In an effort to recoup those costs, will the games be more expensive than current App Store offerings, leading to a potentially confusing split in store pricing? If the iPhone 3GS becomes such a playground for game developers, could it eventually make you think twice about picking up a Sony (NYSE: SNE) PSP or Nintendo DS Lite -- especially since the iPhone comes with that amusing and occasionally annoying phone-call feature?


Which Came First: The Chicken (iPhone) or the Egg (Game)?

Dangel, a 15-year veteran of gaming development, knows only too well the work, time and risk involved. He spent the last two years of his life working on "The Agency," a much-anticipated PC/PlayStation 3 secret agent game coming soon from Sony Online Entertainment. Recently, however, he and two other Seattle-based Sony developers left that company to start their own firm, Detonator Games, which will focus on titles for social media and mobile devices.

He's aware of what the 3GS offers developers: "a fully programmable graphics pipeline and support for pixel and vertex shaders," Dangel told MacNewsWorld. "It's now possible to create any number of advanced post-process effects, not unlike what we're used to seeing on high-end consoles. In less technical terms, the 3GS is more advanced that an Xbox but not quite as advanced as a 360. You can fit a lot of game in the 256MB of unified RAM. So from a graphic feature standpoint, the phone is a very robust platform."

Which leads developers into a classic Catch-22 situation: They don't want to spend the money it takes to create those graphics-intensive games because there aren't enough 3GSs on the market yet, and game-crazy consumers may not be ready to buy a 3GS unless there are enough games to take advantage of its specs. "It takes more time to program, it takes more time to generate all the specialized texture maps, it takes longer to debug because there are more moving parts," Dangel said. "Really taking advantage of the potential is going to drive up production costs, and then we end up in that chicken-and-egg cycle again."

Dangel praises Apple (Nasdaq: AAPL) for creating an elegant, user-friendly product. Yet the limited screen size, game control capabilities that don't measure up to a Sony PSP, and the basic difference between casual and hard-core players will keep games from being a main driver for iPhone sales -- while also keeping their prices affordable.

"The casual gamer, be they business, commuter or student, may not care as much about the enhanced fidelity. And my suspicion is that it's the casual gamer who is most represented in the 40 million iPhone owners," Dangel said. "As the power of the platform increases, there will inevitably be games that match the visual fidelity of handheld devices. If those games support deeper, longer play and have higher production values, they will cost more to create and will command a higher price point. But it's going to be challenging for the (US)$29 game to look like a good value when there are a thousand reasonably decent games under $9, many under $5.

"Savvy game developers may want to look at other ways to monetize their offering instead of just raising the purchase price," he added.

Better Games Sparking a Two-Tiered App Store?

The digital compass and better camera in the iPhone 3GS are responsible for the latest buzzworthy trend in applications: augmented or enhanced reality. Computer-generated information is superimposed over a real-time image, as best demonstrated in a YouTube video from the makers of the Your New Eye app -- a view of a London street seen through an iPhone camera shows boxes floating on the screen, detailing locations for all Underground stations in the neighborhood. The Monocle feature in the Yelp app offers much the same service; shake the phone three times, and pop-up boxes appear over locations of reviewed restaurants.

Now imagine you're James Bond, and your iPhone helps you rendezvous with a gorgeous female double-agent somewhere on the streets of Cold War-era Prague. You pick up clues and elude the bad guys -- a.k.a. your friends who join you via multi-player. The gaming -- and revenue -- possibilities are endless.

"In terms of pricing, there will definitely be elite games launched," VDC Research analyst Josh Martin told MacNewsWorld. "But the App Store has so much competition -- imagine going into Best Buy (NYSE: BBY) and seeing 50,000 pieces of software, it would be mind-boggling -- that to justify a price higher than $9.99 you would have to release something really unique and special, and even then it would be the exception to the rule. Combine that with Top 10 rankings being so important to discovery, and very expensive games won't get on the Top 10, reducing their market size, and forcing them to lower price -- good old supply and demand."

The iPod Touch, Martin said, will get the lion's share of attention from game developers. He thinks it may be too early for larger developers to spend the money to build games utilizing the 3GS' power. "But some will certainly start doing it soon and in another year or so, it will be much more common -- again, just in time for another feature upgrade and more splintering."

Yankee Group's Howe believes asking games to drive iPhone sales may be expecting too much from customers. "When you buy an iPhone, you're not just buying a piece of hardware, you're also signing up for about $2,000 in payments over the next two years, so you're making a big investment for a gaming platform," Howe told MacNewsWorld. "People are now buying the package, and they like the fact that it plays games."

The new Snow Leopard OS X upgrade for Mac shares a code base with the iPhone, Howe said, and that could open up even more possibilities for games that travel from your iMac or MacBook to your 3GS. A shift to multicore processing could also boost performance while saving battery life in a smartphone. Still, he doubts Apple would let all that result in runaway game prices or a bifurcated App Store.

"I think Apple's going to try to keep it a fairly uniform platform. Since they exercise a lot of control over their ecosystem, they kind of have the power to do that, so I don't see a lot of fragmentation. (But) the idea that you'd be able to play a full 3-D flight simulator on a phone would have been absurd five years ago. The fact that it not only runs but runs quite well is testament to how powerful these platforms are," Howe said

Android 2.0 'Eclair'

Android 2.0, nicknamed "Eclair," will make its big entrance on the Droid next month, and other handsets are sure to follow. Version 2.0 brings a set of new features to the table, including native support for Microsoft Exchange. However, the wide-open Android ecosystem may be prone to fragmentation as the underlying platform grows in strength and ability




When the Verizon Droid from Motorola (NYSE: MOT) arrives next month, it will include a new version of the Android Operating system. Android 2.0, also known as "Eclair," will no doubt show up in lots of other new smartphones over the coming months.

Android 2.0 ushers in a host of new features. Perhaps the one that sparks the most interest is its native support for Microsoft (Nasdaq: MSFT) Exchange.

"Native support for Exchange will appeal to traditional BlackBerry users that want to access their work email," Chris Hazelton, a research director at the 451 Group, told LinuxInsider.

"Native Exchange support should help make Android 2.0 more corporate-friendly," said Al Hilwa, program director of application development software at IDC. Its GPS and enhanced Google (Nasdaq: GOOG) Maps features are also important because they may enable a new genre of location-aware applications, Hilwa told LinuxInsider.

Android 2.0's underlying interface navigation structure is the pick of Ken Dulaney, Gartner (NYSE: IT) VP and Distinguished Analyst. "They have really thought about how you navigate through applications on the phone," he told LinuxInsider.

Another new feature is multiple account support -- developers can add multiple accounts to a device for e-mail and contact synchronization. These include Exchange accounts.

Android 2.0 lets users search for all saved SMS and MMS messages. It auto-deletes the oldest messages in a conversation. It has an upgraded browser with support for HTML 5. It also has geolocation API support. This API will provide information about the location of the device it is running on.


Lots of New APIs

Android 2.0 also has new platform technologies. Its graphics architecture has been revamped for better hardware acceleration; it supports Bluetooth 2.1; and it includes several new developer APIs.

One is an updated version of the framework API, which includes an integer identifier -- the number 5 -- that is stored in the system. Developers who want to use Android 2.0 APIs in their applications need to set the value 5 in the attributes of the "Uses SDK" element in their applications' manifests.

Other new APIs include one for Bluetooth, a sync adapter, an account manager, an API for contacts and a new thumbnail API.

New application framework APIs include new system themes; new service APIs to help applications correctly handle service life-cycle; MotionEvent, which can now report simultaneous-touch information for devices that support it; and new Intent APIs that broadcast the docking state of the device and let applications launch special activities when the device is placed in a desktop or car dock.

Reworking Current Apps

Developers may need to rework apps for earlier versions of Android -- version 2.0 is designed for devices that use virtual keys for the "Home;" "Back;" "Menu" and "Search" commands.

Exactly ow much they will have to rework is not yet clear. "It will depend on the degree to which they need to take advantage of new capabilities," IDC's Hilwa said. Whether or not existing Android devices can be updated will depend on the device, he added.

"There is no guarantee that apps written for previous versions of Android will work perfectly with Android 2.0, or at all, as the OS adds new capabilities and APIs," the 451 Group's Hazelton said. "Developers will need to adjust their application code to keep up."

The Android SDK now supports Version 2.0, SDK tech lead Xavier Ducrohet announced in the Android developer blog. Current developers can use the SDK Manager to add Android 2.0 support to their SDK as well as update their SDK Tools to revision 3.

Android SDK Tools revision 3 is required to develop for Android 2.0, Ducrohet said. It includes support for code coverage through the Ant build system, as well as Mac OS X 10.6 (Snow Leopard) support for the SDK and related tools.

New developers can download the Android SDK from the download site, Ducrohet said. After the download, Android platforms must be added using the SDK Manager

Developers who use Eclipse can access ADT version 0.9.4, which Google is releasing through the usual Eclipse update mechanism, Ducrohet said.

Possible Problems

Existing Android devices will have access to Android 2.0, but it's up to the various carriers and handset manufacturers to perform the upgrades, Google spokesperson Katie Watson told LinuxInsider. "Because Android is open source, devices can continuously improve over time," she said.

Handing over the choice to carriers and handset manufacturers could fragment the Android market. "The problem with Android in that much of what surfaces of the functionality is, at the end of the day, up to the device maker or the carrier," IDC's Hilwa said. "It's up to users to determine from their carriers what exact features their device can leverage or whether it can use the new version of the OS. The Android world is more 'I Can' than 'I Do,' and that's where it differs from the iPhone world."

Android's open source roots may be another source of problems. "There will be fragmentation in the Android platform as there is in any open source platform," Gartner's Dulaney said.

That could cost Google in the race for apps, which are one of the main drawing points for smartphones. "Since device vendors support different versions of Android at the same time -- some are still using versions 1.5 or 1 while Motorola and HTC are using version 2.0 -- developers may not support every release of Android," the 451 Group's Hazelton pointed out. "They will have to bet which versions of the OS have the greatest market penetration."

Saturday, October 31, 2009

ASUS launches USB 3.0 laden motaherboards





Asus has unveiled a range of motherboard solutions that deliver true USB 3.0 and SATA 6Gb/s data throughput performance.

The Asus Xtreme Design P7P55D-E Series motherboard has onboard support while the Asus Xtreme Design P7P55D Series utilizes the ASUS U3S6 PCIe x4 expansion card to deliver the new USB and SATA data transfer capabilities. Both the series come equipped with the Intel P55 Express chipset, the P7P55D-E / P7P55D Series supports the latest LGA 1156 socket for Intel Core i7/Core i5 Processors. Additionally, they also feature Hybrid Technology Hybrid Processor, Hybrid Phase, and Hybrid OS.


Perhaps the highlight of these new launches is the USB 3.0 and SATA 6Gb/s Performance that the user is greeted with. These cards are capable of delivering ten times faster USB 3.0 throughput compared to the previous USB 2.0 standard. It also eliminates transmission bottlenecks, the expansion bridge increases hard disk read and write speeds. While the P7P55D Series boards do not have USB 3-0 by default, users can add the feature by inserting the Asus U3S6 PCIe x4 expansion card into it which enables the board same faster throughput with the latest USB 3.0 devices and SATA hard disks.


The P7P55D-E and P7P55D Series boast of a Hybrid Phase power feature, which combines multi-phase power delivery with real-time phase balancing to improve cooling of active components. The board is with Windows 7 ready as well.

The OS is half a phone's worth and there's little wonder everyone is trying to make it the better half. In the case of Windows Mobile the emphasis really is on everyone. Version 6.5 is up and running but is it the upgrade everyone was waiting for?

The better part of the Windows Mobile 6.5 army


You don't get to see OS reviews on our homepage too often, but this is such an eagerly awaited release that we just have to see if it lives up to the hype. Windows Mobile did need a design and usability overhaul - and you don't have to trust us on that. Go check out what HTC, Samsung and SPB have been doing about it. Alright, Microsoft must've thought it's about time they did something too.

Rumors of a new WinMo release started to fly just about this time last year, but it was not until a few months later that the official confirmation was finally out. Meanwhile, the inevitable leaks were rather quick to tone down the premature enthusiasm of PocketPC buffs.

It seemed at that point that the changes introduced by the WinMo 6.5 were almost nonexistent. Well, early leaks have never been real trustworthy stuff, so as soon as there was official word from Microsoft part of the excitement started to return.

Promises of increased user-friendliness, better browsing and an app store were made and it once again seemed the 6.5 could be the thing everyone was waiting for. And those leaked screenshots were pretty neat too.

Truth be told, we were still pretty skeptical at that point but seeing manufacturers all eager to hop on the bandwagon made us hopeful again. At the time of the official release of Windows Mobile 6.5, four major manufacturers had already announced handsets that were either shipping with the new OS or eligible for a free upgrade.

We even took a couple of them for a spin already and if you have been keeping track you'd probably know what to expect from this article. The Samsung I8000 Omnia II was indeed an inspiring performer but there's no escaping the fact that a large part of its charm was in hardware (mostly the magnificent 3.7" AMOLED display and the fast CPU). From a software point of view we're more impressed with TouchWiz rather than WinMo 6.5. Sony Ericsson XPERIA X2 didn't manage to win our hearts completely but still had a trick or two up its sleeve.

So now, we're bringing the Windows Mobile out of its third-party guises and focusing on the upgrades 6.5 claims to carry. What we've seen so far tells us the massive overhaul has been postponed. But let's see if the changes are enough to buy Microsoft time to bring WinMo 7 as close to perfection as possible.

Windows Mobile 6.5


It is a hard enough task now that the competition is keener than ever to bite off massive chunks of the WinMo market. So, even if Windows Mobile 6.5 doesn't convert new believers it should at least be able to stand its ground against overly-ambitious newbies. Android, Symbian S60 touch, WebOS and Mac OS X are all much younger than the WinMo platform but their rapid rise must've got Redmond by surprise.
Heating up the expectations for the XPERIA X10 announcement next Tuesday (3 November), Sony Ericsson have just published a teaser video of their upcoming Android uber smartphone.

We recently reported on the new Sony Ericsson landing promo page that mysteriously appeared to arouse the interest of the general public about an upcoming announcement on 3 November. We know for sure that this is when Sony Ericsson XPERIA X10 will get its official unveiling after so many leaks such as this.

Now Sony Ericsson have added a promo video to that page as a sneak peak to what's coming. Here's it: http://www.youtube.com/watch?v=rd1OPwfXnK0&feature=player_embedded

If you've lived on a foreign planet the last several months, we'll remind you that the Sony Ericsson XPERIA X10 (previously rumored as Rachael and XPERIA X3) is Sony Ericsson's first Android smartphone.

The XPERIA X10 is based on a blazing fast Snapdragon CPU and has a 4-inch display and an 8 megapixel camera.

Nokia 6600i launched..!



The Nokia 6600i has just been launched in India and it establishes itself as the smallest 5-megapixel phone in the market. The 6600i has a slider form factor with an extremely impressive design and style.

The camera being the phones USP promises to deliver crystal clear imaging with its 8x zoom and auto focus functionality. It also comes with a dual LED flash for enhancing image quality.

Other features include FM radio, playback for all kinds of media files/formats, stereo headsets and bluetooth v2.0. A microSD card slot capable of holding a 16GB card fits perfect for this phone.

Autorun virus - Microsoft patch KB971029

AutoRun is a Windows feature that allows files or programs to immediately run as soon as a removable media device, such as a USB stick or CD-ROM, is connected to a computer.AutoRun feature could allow malicious code to spread. One of the vectors by which the infectious Conficker, or Downadup, worm propagates is through pen drives / other removable storage medias

Microsoft has fixed a problem that prevents users from selectively disabling AutoRun features in an effort to stop the Conficker worm from spreading.

Microsoft said it recommends all customers to install the update, which affects all supported Windows versions.

How to delete autorun.inf virus from usb




If your computer infected with autorun virus, you will get an open with wizard when you double click on a drive. you can manually delete the autorun.inf file using following steps
Microsoft released patch to prevent Autorun Virus


First you Restart your computer to safe mode !

Open command prompt ( Go to Start >> RUN and type CMD)

Go to the drive. ("cd e:" - use your drive letter )

Go to the root directory (cd \ )

then change the attributes of the autorun file

attrib -h -r -s autorun.inf

-h = remove Hidden property
-r = remove Read only property
-s = remove System file property

Now you delete the file

del -h -r -s autorun.inf

Only open that drive after the restart.

Thats it ....

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